|
Bicameral Engine
GPU-resident engine for a magic-research open-world game
|
#include <gpu_implicit_build.h>
Public Attributes | |
| uint32_t | unknowns = 0 |
| uint32_t | cells = 0 |
Definition at line 29 of file gpu_implicit_build.h.
| uint32_t bicameral::sim::GpuImplicitBuildLimits::cells = 0 |
Definition at line 31 of file gpu_implicit_build.h.
Referenced by bicameral::sim::GpuImplicitBuild::Create(), and bicameral::sim::GpuImplicitLevels::Create().
| uint32_t bicameral::sim::GpuImplicitBuildLimits::unknowns = 0 |
Definition at line 30 of file gpu_implicit_build.h.
Referenced by bicameral::sim::GpuImplicitBuild::Create(), and bicameral::sim::GpuImplicitLevels::Create().