Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GpuImplicitBuildLimits Struct Reference

#include <gpu_implicit_build.h>

Public Attributes

uint32_t unknowns = 0
uint32_t cells = 0

Detailed Description

Definition at line 29 of file gpu_implicit_build.h.

Member Data Documentation

◆ cells

uint32_t bicameral::sim::GpuImplicitBuildLimits::cells = 0

◆ unknowns

uint32_t bicameral::sim::GpuImplicitBuildLimits::unknowns = 0

The documentation for this struct was generated from the following file: