Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
bicameral::sim::GpuImplicitCost Struct Reference

#include <gpu_implicit.h>

Public Attributes

uint32_t cycles = 0
uint32_t limitedCells = 0
uint32_t limitRounds = 0
int64_t worstExcessMillikelvin = 0
bool limitFinished = false
uint32_t levelCount = 0
uint32_t tailDepth = 0
uint32_t wantedTailDepth = 0

Detailed Description

Definition at line 33 of file gpu_implicit.h.

Member Data Documentation

◆ cycles

uint32_t bicameral::sim::GpuImplicitCost::cycles = 0

Definition at line 34 of file gpu_implicit.h.

◆ levelCount

uint32_t bicameral::sim::GpuImplicitCost::levelCount = 0

Definition at line 41 of file gpu_implicit.h.

Referenced by bicameral::sim::GpuImplicit::ShapeFrom().

◆ limitedCells

uint32_t bicameral::sim::GpuImplicitCost::limitedCells = 0

Definition at line 35 of file gpu_implicit.h.

◆ limitFinished

bool bicameral::sim::GpuImplicitCost::limitFinished = false

Definition at line 38 of file gpu_implicit.h.

◆ limitRounds

uint32_t bicameral::sim::GpuImplicitCost::limitRounds = 0

Definition at line 36 of file gpu_implicit.h.

◆ tailDepth

uint32_t bicameral::sim::GpuImplicitCost::tailDepth = 0

Definition at line 42 of file gpu_implicit.h.

◆ wantedTailDepth

uint32_t bicameral::sim::GpuImplicitCost::wantedTailDepth = 0

Definition at line 43 of file gpu_implicit.h.

Referenced by bicameral::sim::GpuImplicit::ShapeFrom().

◆ worstExcessMillikelvin

int64_t bicameral::sim::GpuImplicitCost::worstExcessMillikelvin = 0

Definition at line 37 of file gpu_implicit.h.


The documentation for this struct was generated from the following file: