|
Bicameral Engine
GPU-resident engine for a magic-research open-world game
|
#include <gpu_implicit.h>
Public Attributes | |
| uint32_t | cycles = 0 |
| uint32_t | limitedCells = 0 |
| uint32_t | limitRounds = 0 |
| int64_t | worstExcessMillikelvin = 0 |
| bool | limitFinished = false |
| uint32_t | levelCount = 0 |
| uint32_t | tailDepth = 0 |
| uint32_t | wantedTailDepth = 0 |
Definition at line 33 of file gpu_implicit.h.
| uint32_t bicameral::sim::GpuImplicitCost::cycles = 0 |
Definition at line 34 of file gpu_implicit.h.
| uint32_t bicameral::sim::GpuImplicitCost::levelCount = 0 |
Definition at line 41 of file gpu_implicit.h.
Referenced by bicameral::sim::GpuImplicit::ShapeFrom().
| uint32_t bicameral::sim::GpuImplicitCost::limitedCells = 0 |
Definition at line 35 of file gpu_implicit.h.
| bool bicameral::sim::GpuImplicitCost::limitFinished = false |
Definition at line 38 of file gpu_implicit.h.
| uint32_t bicameral::sim::GpuImplicitCost::limitRounds = 0 |
Definition at line 36 of file gpu_implicit.h.
| uint32_t bicameral::sim::GpuImplicitCost::tailDepth = 0 |
Definition at line 42 of file gpu_implicit.h.
| uint32_t bicameral::sim::GpuImplicitCost::wantedTailDepth = 0 |
Definition at line 43 of file gpu_implicit.h.
Referenced by bicameral::sim::GpuImplicit::ShapeFrom().
| int64_t bicameral::sim::GpuImplicitCost::worstExcessMillikelvin = 0 |
Definition at line 37 of file gpu_implicit.h.