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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <gpu_implicit_levels.h>
Public Attributes | |
| std::vector< uint32_t > | levelOffsets |
| std::vector< multires::ImGpuNode > | nodes |
| std::vector< multires::ImGpuLink > | links |
| std::vector< uint32_t > | children |
Definition at line 41 of file gpu_implicit_levels.h.
| std::vector<uint32_t> bicameral::sim::GpuImplicitLevelImages::children |
Definition at line 45 of file gpu_implicit_levels.h.
Referenced by bicameral::sim::MakeGpuImplicitLevelImages(), and bicameral::sim::GpuImplicitLevels::Read().
| std::vector<uint32_t> bicameral::sim::GpuImplicitLevelImages::levelOffsets |
Definition at line 42 of file gpu_implicit_levels.h.
Referenced by bicameral::sim::MakeGpuImplicitLevelImages(), and bicameral::sim::GpuImplicitLevels::Read().
| std::vector<multires::ImGpuLink> bicameral::sim::GpuImplicitLevelImages::links |
Definition at line 44 of file gpu_implicit_levels.h.
Referenced by bicameral::sim::MakeGpuImplicitLevelImages(), and bicameral::sim::GpuImplicitLevels::Read().
| std::vector<multires::ImGpuNode> bicameral::sim::GpuImplicitLevelImages::nodes |
Definition at line 43 of file gpu_implicit_levels.h.
Referenced by bicameral::sim::MakeGpuImplicitLevelImages(), and bicameral::sim::GpuImplicitLevels::Read().