Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GpuImplicitLevelImages Struct Reference

#include <gpu_implicit_levels.h>

Public Attributes

std::vector< uint32_t > levelOffsets
std::vector< multires::ImGpuNode > nodes
std::vector< multires::ImGpuLink > links
std::vector< uint32_t > children

Detailed Description

Definition at line 41 of file gpu_implicit_levels.h.

Member Data Documentation

◆ children

std::vector<uint32_t> bicameral::sim::GpuImplicitLevelImages::children

◆ levelOffsets

std::vector<uint32_t> bicameral::sim::GpuImplicitLevelImages::levelOffsets

◆ links

std::vector<multires::ImGpuLink> bicameral::sim::GpuImplicitLevelImages::links

◆ nodes

std::vector<multires::ImGpuNode> bicameral::sim::GpuImplicitLevelImages::nodes

The documentation for this struct was generated from the following file: