Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GpuImplicitLevelLimits Struct Reference

#include <gpu_implicit_levels.h>

Public Attributes

uint32_t nodes = 0
uint32_t links = 0
uint32_t levels = 64
uint32_t dispatchRounds = 63
uint32_t tailMaxNodes = 0

Detailed Description

Definition at line 27 of file gpu_implicit_levels.h.

Member Data Documentation

◆ dispatchRounds

uint32_t bicameral::sim::GpuImplicitLevelLimits::dispatchRounds = 63

Definition at line 36 of file gpu_implicit_levels.h.

Referenced by bicameral::sim::GpuImplicitLevels::Create().

◆ levels

uint32_t bicameral::sim::GpuImplicitLevelLimits::levels = 64

◆ links

uint32_t bicameral::sim::GpuImplicitLevelLimits::links = 0

◆ nodes

uint32_t bicameral::sim::GpuImplicitLevelLimits::nodes = 0

◆ tailMaxNodes

uint32_t bicameral::sim::GpuImplicitLevelLimits::tailMaxNodes = 0

Definition at line 37 of file gpu_implicit_levels.h.

Referenced by bicameral::sim::GpuImplicitLevels::Create().


The documentation for this struct was generated from the following file: