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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <gpu_implicit_levels.h>
Public Attributes | |
| uint32_t | nodes = 0 |
| uint32_t | links = 0 |
| uint32_t | levels = 64 |
| uint32_t | dispatchRounds = 63 |
| uint32_t | tailMaxNodes = 0 |
Definition at line 27 of file gpu_implicit_levels.h.
| uint32_t bicameral::sim::GpuImplicitLevelLimits::dispatchRounds = 63 |
Definition at line 36 of file gpu_implicit_levels.h.
Referenced by bicameral::sim::GpuImplicitLevels::Create().
| uint32_t bicameral::sim::GpuImplicitLevelLimits::levels = 64 |
Definition at line 30 of file gpu_implicit_levels.h.
Referenced by bicameral::sim::GpuImplicitLevels::Create(), and bicameral::sim::GpuMultiresImplicit::Create().
| uint32_t bicameral::sim::GpuImplicitLevelLimits::links = 0 |
Definition at line 29 of file gpu_implicit_levels.h.
Referenced by bicameral::sim::GpuImplicitLevels::Create(), and bicameral::sim::GpuMultiresImplicit::Create().
| uint32_t bicameral::sim::GpuImplicitLevelLimits::nodes = 0 |
Definition at line 28 of file gpu_implicit_levels.h.
Referenced by bicameral::sim::GpuImplicitLevels::Create(), and bicameral::sim::GpuMultiresImplicit::Create().
| uint32_t bicameral::sim::GpuImplicitLevelLimits::tailMaxNodes = 0 |
Definition at line 37 of file gpu_implicit_levels.h.
Referenced by bicameral::sim::GpuImplicitLevels::Create().