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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <gpu_implicit.h>
Public Attributes | |
| uint32_t | cells = 0 |
| uint32_t | faces = 0 |
| uint32_t | nodes = 0 |
| uint32_t | links = 0 |
| uint32_t | levels = 64 |
Definition at line 47 of file gpu_implicit.h.
| uint32_t bicameral::sim::GpuImplicitLimits::cells = 0 |
Definition at line 48 of file gpu_implicit.h.
Referenced by bicameral::sim::GpuImplicit::Create(), and bicameral::sim::GpuImplicit::RecordUpload().
| uint32_t bicameral::sim::GpuImplicitLimits::faces = 0 |
Definition at line 49 of file gpu_implicit.h.
Referenced by bicameral::sim::GpuImplicit::Create(), and bicameral::sim::GpuImplicit::RecordUpload().
| uint32_t bicameral::sim::GpuImplicitLimits::levels = 64 |
Definition at line 52 of file gpu_implicit.h.
Referenced by bicameral::sim::GpuImplicit::Create(), and bicameral::sim::GpuImplicit::RecordUpload().
| uint32_t bicameral::sim::GpuImplicitLimits::links = 0 |
Definition at line 51 of file gpu_implicit.h.
Referenced by bicameral::sim::GpuImplicit::LimitsOf(), and bicameral::sim::GpuImplicit::RecordUpload().
| uint32_t bicameral::sim::GpuImplicitLimits::nodes = 0 |
Definition at line 50 of file gpu_implicit.h.
Referenced by bicameral::sim::GpuImplicit::Create(), bicameral::sim::GpuImplicit::LimitsOf(), and bicameral::sim::GpuImplicit::RecordUpload().