Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GpuImplicitLimits Struct Reference

#include <gpu_implicit.h>

Public Attributes

uint32_t cells = 0
uint32_t faces = 0
uint32_t nodes = 0
uint32_t links = 0
uint32_t levels = 64

Detailed Description

Definition at line 47 of file gpu_implicit.h.

Member Data Documentation

◆ cells

uint32_t bicameral::sim::GpuImplicitLimits::cells = 0

◆ faces

uint32_t bicameral::sim::GpuImplicitLimits::faces = 0

◆ levels

uint32_t bicameral::sim::GpuImplicitLimits::levels = 64

◆ links

uint32_t bicameral::sim::GpuImplicitLimits::links = 0

◆ nodes

uint32_t bicameral::sim::GpuImplicitLimits::nodes = 0

The documentation for this struct was generated from the following file: