Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GpuImplicitRecordShape Struct Reference

#include <gpu_implicit.h>

Public Attributes

uint32_t dispatchLevels = 0
bool coarsestDispatch = true

Detailed Description

Definition at line 75 of file gpu_implicit.h.

Member Data Documentation

◆ coarsestDispatch

bool bicameral::sim::GpuImplicitRecordShape::coarsestDispatch = true

Definition at line 79 of file gpu_implicit.h.

Referenced by bicameral::sim::GpuImplicit::RecordStep().

◆ dispatchLevels

uint32_t bicameral::sim::GpuImplicitRecordShape::dispatchLevels = 0

Definition at line 77 of file gpu_implicit.h.

Referenced by bicameral::sim::GpuImplicit::RecordStep().


The documentation for this struct was generated from the following file: