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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <gpu_implicit.h>
Public Attributes | |
| uint32_t | dispatchLevels = 0 |
| bool | coarsestDispatch = true |
Definition at line 75 of file gpu_implicit.h.
| bool bicameral::sim::GpuImplicitRecordShape::coarsestDispatch = true |
Definition at line 79 of file gpu_implicit.h.
Referenced by bicameral::sim::GpuImplicit::RecordStep().
| uint32_t bicameral::sim::GpuImplicitRecordShape::dispatchLevels = 0 |
Definition at line 77 of file gpu_implicit.h.
Referenced by bicameral::sim::GpuImplicit::RecordStep().