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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <gpu_implicit_build.h>
Public Attributes | |
| uint32_t | unknowns = 0 |
| uint32_t | boundary = 0 |
| uint32_t | faces = 0 |
| bool | overflow = false |
| std::vector< multires::ImGpuCell > | cells |
| std::vector< multires::ImGpuFace > | faceList |
| std::vector< uint32_t > | lists |
Definition at line 35 of file gpu_implicit_build.h.
| uint32_t bicameral::sim::GpuImplicitSystem::boundary = 0 |
Definition at line 37 of file gpu_implicit_build.h.
Referenced by bicameral::sim::GpuImplicitBuild::Read().
| std::vector<multires::ImGpuCell> bicameral::sim::GpuImplicitSystem::cells |
Definition at line 40 of file gpu_implicit_build.h.
Referenced by bicameral::sim::GpuImplicitBuild::Read().
| std::vector<multires::ImGpuFace> bicameral::sim::GpuImplicitSystem::faceList |
Definition at line 41 of file gpu_implicit_build.h.
Referenced by bicameral::sim::GpuImplicitBuild::Read().
| uint32_t bicameral::sim::GpuImplicitSystem::faces = 0 |
Definition at line 38 of file gpu_implicit_build.h.
Referenced by bicameral::sim::GpuImplicitBuild::Read().
| std::vector<uint32_t> bicameral::sim::GpuImplicitSystem::lists |
Definition at line 42 of file gpu_implicit_build.h.
Referenced by bicameral::sim::GpuImplicitBuild::Read().
| bool bicameral::sim::GpuImplicitSystem::overflow = false |
Definition at line 39 of file gpu_implicit_build.h.
Referenced by bicameral::sim::GpuImplicitBuild::Read().
| uint32_t bicameral::sim::GpuImplicitSystem::unknowns = 0 |
Definition at line 36 of file gpu_implicit_build.h.
Referenced by bicameral::sim::GpuImplicitBuild::Read().