Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GpuImplicitSystem Struct Reference

#include <gpu_implicit_build.h>

Public Attributes

uint32_t unknowns = 0
uint32_t boundary = 0
uint32_t faces = 0
bool overflow = false
std::vector< multires::ImGpuCell > cells
std::vector< multires::ImGpuFace > faceList
std::vector< uint32_t > lists

Detailed Description

Definition at line 35 of file gpu_implicit_build.h.

Member Data Documentation

◆ boundary

uint32_t bicameral::sim::GpuImplicitSystem::boundary = 0

Definition at line 37 of file gpu_implicit_build.h.

Referenced by bicameral::sim::GpuImplicitBuild::Read().

◆ cells

std::vector<multires::ImGpuCell> bicameral::sim::GpuImplicitSystem::cells

Definition at line 40 of file gpu_implicit_build.h.

Referenced by bicameral::sim::GpuImplicitBuild::Read().

◆ faceList

std::vector<multires::ImGpuFace> bicameral::sim::GpuImplicitSystem::faceList

Definition at line 41 of file gpu_implicit_build.h.

Referenced by bicameral::sim::GpuImplicitBuild::Read().

◆ faces

uint32_t bicameral::sim::GpuImplicitSystem::faces = 0

Definition at line 38 of file gpu_implicit_build.h.

Referenced by bicameral::sim::GpuImplicitBuild::Read().

◆ lists

std::vector<uint32_t> bicameral::sim::GpuImplicitSystem::lists

Definition at line 42 of file gpu_implicit_build.h.

Referenced by bicameral::sim::GpuImplicitBuild::Read().

◆ overflow

bool bicameral::sim::GpuImplicitSystem::overflow = false

Definition at line 39 of file gpu_implicit_build.h.

Referenced by bicameral::sim::GpuImplicitBuild::Read().

◆ unknowns

uint32_t bicameral::sim::GpuImplicitSystem::unknowns = 0

Definition at line 36 of file gpu_implicit_build.h.

Referenced by bicameral::sim::GpuImplicitBuild::Read().


The documentation for this struct was generated from the following file: