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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <gpu_implicit.h>
Public Attributes | |
| uint32_t | tailMaxNodes = 1024 |
| uint32_t | tailMaxLinks = 32 |
| uint32_t | coarsestTailMaxNodes = 1024 |
| uint32_t | dispatchLevels = 8 |
Definition at line 56 of file gpu_implicit.h.
| uint32_t bicameral::sim::GpuImplicitTuning::coarsestTailMaxNodes = 1024 |
Definition at line 65 of file gpu_implicit.h.
Referenced by bicameral::sim::GpuImplicit::Create().
| uint32_t bicameral::sim::GpuImplicitTuning::dispatchLevels = 8 |
Definition at line 68 of file gpu_implicit.h.
Referenced by bicameral::sim::GpuImplicit::Create().
| uint32_t bicameral::sim::GpuImplicitTuning::tailMaxLinks = 32 |
Definition at line 61 of file gpu_implicit.h.
Referenced by bicameral::sim::GpuImplicit::Create().
| uint32_t bicameral::sim::GpuImplicitTuning::tailMaxNodes = 1024 |
Definition at line 60 of file gpu_implicit.h.
Referenced by bicameral::sim::GpuImplicit::Create().