Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GpuImplicitTuning Struct Reference

#include <gpu_implicit.h>

Public Attributes

uint32_t tailMaxNodes = 1024
uint32_t tailMaxLinks = 32
uint32_t coarsestTailMaxNodes = 1024
uint32_t dispatchLevels = 8

Detailed Description

Definition at line 56 of file gpu_implicit.h.

Member Data Documentation

◆ coarsestTailMaxNodes

uint32_t bicameral::sim::GpuImplicitTuning::coarsestTailMaxNodes = 1024

Definition at line 65 of file gpu_implicit.h.

Referenced by bicameral::sim::GpuImplicit::Create().

◆ dispatchLevels

uint32_t bicameral::sim::GpuImplicitTuning::dispatchLevels = 8

Definition at line 68 of file gpu_implicit.h.

Referenced by bicameral::sim::GpuImplicit::Create().

◆ tailMaxLinks

uint32_t bicameral::sim::GpuImplicitTuning::tailMaxLinks = 32

Definition at line 61 of file gpu_implicit.h.

Referenced by bicameral::sim::GpuImplicit::Create().

◆ tailMaxNodes

uint32_t bicameral::sim::GpuImplicitTuning::tailMaxNodes = 1024

Definition at line 60 of file gpu_implicit.h.

Referenced by bicameral::sim::GpuImplicit::Create().


The documentation for this struct was generated from the following file: