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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Public Attributes | |
| Buffer | target = BufferCells |
| uint64_t | targetOffset = 0 |
| ID3D12Resource * | source = nullptr |
| uint64_t | sourceOffset = 0 |
| uint64_t | bytes = 0 |
Definition at line 204 of file gpu_implicit.h.
| uint64_t bicameral::sim::GpuImplicit::CopyRegion::bytes = 0 |
Definition at line 209 of file gpu_implicit.h.
| ID3D12Resource* bicameral::sim::GpuImplicit::CopyRegion::source = nullptr |
Definition at line 207 of file gpu_implicit.h.
| uint64_t bicameral::sim::GpuImplicit::CopyRegion::sourceOffset = 0 |
Definition at line 208 of file gpu_implicit.h.
| Buffer bicameral::sim::GpuImplicit::CopyRegion::target = BufferCells |
Definition at line 205 of file gpu_implicit.h.
| uint64_t bicameral::sim::GpuImplicit::CopyRegion::targetOffset = 0 |
Definition at line 206 of file gpu_implicit.h.