Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GpuImplicit::CopyRegion Struct Reference

Public Attributes

Buffer target = BufferCells
uint64_t targetOffset = 0
ID3D12Resource * source = nullptr
uint64_t sourceOffset = 0
uint64_t bytes = 0

Detailed Description

Definition at line 204 of file gpu_implicit.h.

Member Data Documentation

◆ bytes

uint64_t bicameral::sim::GpuImplicit::CopyRegion::bytes = 0

Definition at line 209 of file gpu_implicit.h.

◆ source

ID3D12Resource* bicameral::sim::GpuImplicit::CopyRegion::source = nullptr

Definition at line 207 of file gpu_implicit.h.

◆ sourceOffset

uint64_t bicameral::sim::GpuImplicit::CopyRegion::sourceOffset = 0

Definition at line 208 of file gpu_implicit.h.

◆ target

Buffer bicameral::sim::GpuImplicit::CopyRegion::target = BufferCells

Definition at line 205 of file gpu_implicit.h.

◆ targetOffset

uint64_t bicameral::sim::GpuImplicit::CopyRegion::targetOffset = 0

Definition at line 206 of file gpu_implicit.h.


The documentation for this struct was generated from the following file: