Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GpuMultires::ActivitySeeds Struct Reference

#include <gpu_multires.h>

Public Attributes

std::vector< uint32_t > slots
uint32_t dropped = 0

Detailed Description

Definition at line 125 of file gpu_multires.h.

Member Data Documentation

◆ dropped

uint32_t bicameral::sim::GpuMultires::ActivitySeeds::dropped = 0

Definition at line 127 of file gpu_multires.h.

◆ slots

std::vector<uint32_t> bicameral::sim::GpuMultires::ActivitySeeds::slots

Definition at line 126 of file gpu_multires.h.

Referenced by bicameral::sim::GpuMultires::ReadSeeds().


The documentation for this struct was generated from the following file: