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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <gpu_multires.h>
Public Attributes | |
| std::vector< uint32_t > | slots |
| uint32_t | dropped = 0 |
Definition at line 125 of file gpu_multires.h.
| uint32_t bicameral::sim::GpuMultires::ActivitySeeds::dropped = 0 |
Definition at line 127 of file gpu_multires.h.
| std::vector<uint32_t> bicameral::sim::GpuMultires::ActivitySeeds::slots |
Definition at line 126 of file gpu_multires.h.
Referenced by bicameral::sim::GpuMultires::ReadSeeds().