Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GpuPhysicsCursor Struct Reference

#include <gpu_physics.h>

Public Attributes

uint64_t tick = 0
uint32_t currentHalf = 1

Detailed Description

Definition at line 69 of file gpu_physics.h.

Member Data Documentation

◆ currentHalf

uint32_t bicameral::sim::GpuPhysicsCursor::currentHalf = 1

Definition at line 71 of file gpu_physics.h.

Referenced by bicameral::sim::GpuPhysics::SetCursor().

◆ tick

uint64_t bicameral::sim::GpuPhysicsCursor::tick = 0

Definition at line 70 of file gpu_physics.h.

Referenced by bicameral::sim::GpuPhysics::SetCursor().


The documentation for this struct was generated from the following file: