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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <gpu_physics.h>
Public Attributes | |
| uint64_t | tick = 0 |
| uint32_t | currentHalf = 1 |
Definition at line 69 of file gpu_physics.h.
| uint32_t bicameral::sim::GpuPhysicsCursor::currentHalf = 1 |
Definition at line 71 of file gpu_physics.h.
Referenced by bicameral::sim::GpuPhysics::SetCursor().
| uint64_t bicameral::sim::GpuPhysicsCursor::tick = 0 |
Definition at line 70 of file gpu_physics.h.
Referenced by bicameral::sim::GpuPhysics::SetCursor().