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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <gpu_physics.h>
Public Attributes | |
| uint32_t | slotsPerBody = 16 |
| uint32_t | incidentPerBody = 24 |
| uint32_t | colorRounds = 24 |
| bool | broadphaseGraph = true |
| GpuPhysicsSolver | solver = GpuPhysicsSolver::Compute |
| bool | skipEmptyColors = true |
Definition at line 37 of file gpu_physics.h.
| bool bicameral::sim::GpuPhysicsOptions::broadphaseGraph = true |
Definition at line 43 of file gpu_physics.h.
| uint32_t bicameral::sim::GpuPhysicsOptions::colorRounds = 24 |
Definition at line 40 of file gpu_physics.h.
| uint32_t bicameral::sim::GpuPhysicsOptions::incidentPerBody = 24 |
Definition at line 39 of file gpu_physics.h.
| bool bicameral::sim::GpuPhysicsOptions::skipEmptyColors = true |
Definition at line 47 of file gpu_physics.h.
| uint32_t bicameral::sim::GpuPhysicsOptions::slotsPerBody = 16 |
Definition at line 38 of file gpu_physics.h.
Referenced by bicameral::sim::GpuPhysics::Create().
| GpuPhysicsSolver bicameral::sim::GpuPhysicsOptions::solver = GpuPhysicsSolver::Compute |
Definition at line 44 of file gpu_physics.h.