|
Bicameral Engine
GPU-resident engine for a magic-research open-world game
|
#include <gpu_physics.h>
Public Attributes | |
| const char * | name = "" |
| uint64_t | count = 0 |
| uint64_t | timestampTicks = 0 |
Definition at line 62 of file gpu_physics.h.
| uint64_t bicameral::sim::GpuPhysicsPassTime::count = 0 |
Definition at line 64 of file gpu_physics.h.
| const char* bicameral::sim::GpuPhysicsPassTime::name = "" |
Definition at line 63 of file gpu_physics.h.
| uint64_t bicameral::sim::GpuPhysicsPassTime::timestampTicks = 0 |
Definition at line 65 of file gpu_physics.h.