Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GpuPhysicsPassTime Struct Reference

#include <gpu_physics.h>

Public Attributes

const char * name = ""
uint64_t count = 0
uint64_t timestampTicks = 0

Detailed Description

Definition at line 62 of file gpu_physics.h.

Member Data Documentation

◆ count

uint64_t bicameral::sim::GpuPhysicsPassTime::count = 0

Definition at line 64 of file gpu_physics.h.

◆ name

const char* bicameral::sim::GpuPhysicsPassTime::name = ""

Definition at line 63 of file gpu_physics.h.

◆ timestampTicks

uint64_t bicameral::sim::GpuPhysicsPassTime::timestampTicks = 0

Definition at line 65 of file gpu_physics.h.


The documentation for this struct was generated from the following file: