Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GpuPhysicsStats Struct Reference

#include <gpu_physics.h>

Public Attributes

int64_t maxPenetration = 0
uint32_t contactCount = 0
uint32_t colorCount = 0
uint32_t solveFailures = 0
uint32_t overflow = 0

Detailed Description

Definition at line 51 of file gpu_physics.h.

Member Data Documentation

◆ colorCount

uint32_t bicameral::sim::GpuPhysicsStats::colorCount = 0

Definition at line 54 of file gpu_physics.h.

◆ contactCount

uint32_t bicameral::sim::GpuPhysicsStats::contactCount = 0

Definition at line 53 of file gpu_physics.h.

◆ maxPenetration

int64_t bicameral::sim::GpuPhysicsStats::maxPenetration = 0

Definition at line 52 of file gpu_physics.h.

◆ overflow

uint32_t bicameral::sim::GpuPhysicsStats::overflow = 0

Definition at line 56 of file gpu_physics.h.

Referenced by bicameral::sim::GpuPhysics::ReadStats().

◆ solveFailures

uint32_t bicameral::sim::GpuPhysicsStats::solveFailures = 0

Definition at line 55 of file gpu_physics.h.


The documentation for this struct was generated from the following file: