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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <gpu_physics.h>
Public Attributes | |
| int64_t | maxPenetration = 0 |
| uint32_t | contactCount = 0 |
| uint32_t | colorCount = 0 |
| uint32_t | solveFailures = 0 |
| uint32_t | overflow = 0 |
Definition at line 51 of file gpu_physics.h.
| uint32_t bicameral::sim::GpuPhysicsStats::colorCount = 0 |
Definition at line 54 of file gpu_physics.h.
| uint32_t bicameral::sim::GpuPhysicsStats::contactCount = 0 |
Definition at line 53 of file gpu_physics.h.
| int64_t bicameral::sim::GpuPhysicsStats::maxPenetration = 0 |
Definition at line 52 of file gpu_physics.h.
| uint32_t bicameral::sim::GpuPhysicsStats::overflow = 0 |
Definition at line 56 of file gpu_physics.h.
Referenced by bicameral::sim::GpuPhysics::ReadStats().
| uint32_t bicameral::sim::GpuPhysicsStats::solveFailures = 0 |
Definition at line 55 of file gpu_physics.h.