Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GpuPhysics::Constants Struct Reference

Public Attributes

uint32_t bodyCount = 0
uint32_t slotsPerBody = 0
uint32_t incidentPerBody = 0
uint32_t currentHalf = 0
uint32_t tickLow = 0
uint32_t tickHigh = 0
uint32_t frictionQ16 = 0
int32_t color = 0
uint32_t alphaQ16 = 0
uint32_t colorIn = 0
uint32_t resetStats = 0
uint32_t solveEntry = 0
uint32_t colorBodiesLow = 0
uint32_t colorBodiesHigh = 0

Detailed Description

Definition at line 134 of file gpu_physics.h.

Member Data Documentation

◆ alphaQ16

uint32_t bicameral::sim::GpuPhysics::Constants::alphaQ16 = 0

Definition at line 143 of file gpu_physics.h.

Referenced by bicameral::sim::GpuPhysics::RecordIterations().

◆ bodyCount

uint32_t bicameral::sim::GpuPhysics::Constants::bodyCount = 0

Definition at line 135 of file gpu_physics.h.

◆ color

int32_t bicameral::sim::GpuPhysics::Constants::color = 0

Definition at line 142 of file gpu_physics.h.

Referenced by bicameral::sim::GpuPhysics::RecordSolveColors().

◆ colorBodiesHigh

uint32_t bicameral::sim::GpuPhysics::Constants::colorBodiesHigh = 0

Definition at line 148 of file gpu_physics.h.

◆ colorBodiesLow

uint32_t bicameral::sim::GpuPhysics::Constants::colorBodiesLow = 0

Definition at line 147 of file gpu_physics.h.

◆ colorIn

uint32_t bicameral::sim::GpuPhysics::Constants::colorIn = 0

Definition at line 144 of file gpu_physics.h.

Referenced by bicameral::sim::GpuPhysics::RecordColoring().

◆ currentHalf

uint32_t bicameral::sim::GpuPhysics::Constants::currentHalf = 0

Definition at line 138 of file gpu_physics.h.

◆ frictionQ16

uint32_t bicameral::sim::GpuPhysics::Constants::frictionQ16 = 0

Definition at line 141 of file gpu_physics.h.

◆ incidentPerBody

uint32_t bicameral::sim::GpuPhysics::Constants::incidentPerBody = 0

Definition at line 137 of file gpu_physics.h.

◆ resetStats

uint32_t bicameral::sim::GpuPhysics::Constants::resetStats = 0

Definition at line 145 of file gpu_physics.h.

Referenced by bicameral::sim::GpuPhysics::RecordSubstep().

◆ slotsPerBody

uint32_t bicameral::sim::GpuPhysics::Constants::slotsPerBody = 0

Definition at line 136 of file gpu_physics.h.

◆ solveEntry

uint32_t bicameral::sim::GpuPhysics::Constants::solveEntry = 0

Definition at line 146 of file gpu_physics.h.

◆ tickHigh

uint32_t bicameral::sim::GpuPhysics::Constants::tickHigh = 0

Definition at line 140 of file gpu_physics.h.

◆ tickLow

uint32_t bicameral::sim::GpuPhysics::Constants::tickLow = 0

Definition at line 139 of file gpu_physics.h.


The documentation for this struct was generated from the following file: