Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::ImplicitCost Struct Reference

#include <implicit_conduction.h>

Public Attributes

uint64_t cellUpdates = 0
uint64_t passes = 0
uint32_t stages = 0
uint32_t cycles = 0
uint32_t limitedCells = 0
uint32_t limitRounds = 0
int64_t worstExcessMillikelvin = 0

Detailed Description

Definition at line 100 of file implicit_conduction.h.

Member Data Documentation

◆ cellUpdates

◆ cycles

uint32_t bicameral::sim::ImplicitCost::cycles = 0

Definition at line 104 of file implicit_conduction.h.

Referenced by bicameral::sim::StepImplicit().

◆ limitedCells

uint32_t bicameral::sim::ImplicitCost::limitedCells = 0

◆ limitRounds

◆ passes

◆ stages

uint32_t bicameral::sim::ImplicitCost::stages = 0

◆ worstExcessMillikelvin

int64_t bicameral::sim::ImplicitCost::worstExcessMillikelvin = 0

The documentation for this struct was generated from the following file: