Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::ImplicitFace Struct Reference

#include <implicit_conduction.h>

Public Attributes

uint32_t fine = 0
uint32_t coarse = 0
uint32_t gap = 0
fx::FxU128 coefficient {}

Detailed Description

Definition at line 47 of file implicit_conduction.h.

Member Data Documentation

◆ coarse

◆ coefficient

◆ fine

◆ gap


The documentation for this struct was generated from the following file: