Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::ImplicitGridLevel Struct Reference

#include <implicit_conduction.h>

Public Attributes

std::vector< int32_t > levels
std::vector< int64_t > x
std::vector< int64_t > y
std::vector< int64_t > z
std::vector< uint8_t > colors
std::vector< fx::FxU128 > capacities
std::vector< fx::FxU128 > diagonals
std::vector< int64_t > selfWeights
std::vector< uint32_t > rowStarts
std::vector< uint32_t > neighbors
std::vector< int64_t > weights
std::vector< fx::FxU128 > coefficients
std::vector< uint32_t > parents
std::vector< int64_t > restrictWeights

Detailed Description

Definition at line 56 of file implicit_conduction.h.

Member Data Documentation

◆ capacities

◆ coefficients

◆ colors

◆ diagonals

std::vector<fx::FxU128> bicameral::sim::ImplicitGridLevel::diagonals

◆ levels

◆ neighbors

◆ parents

◆ restrictWeights

◆ rowStarts

◆ selfWeights

◆ weights

◆ x

std::vector<int64_t> bicameral::sim::ImplicitGridLevel::x

◆ y

std::vector<int64_t> bicameral::sim::ImplicitGridLevel::y

◆ z

std::vector<int64_t> bicameral::sim::ImplicitGridLevel::z

The documentation for this struct was generated from the following file: