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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <implicit_conduction.h>
Public Attributes | |
| uint32_t | nodes = 0 |
| uint32_t | links = 0 |
Definition at line 122 of file implicit_conduction.h.
| uint32_t bicameral::sim::ImplicitGridLimits::links = 0 |
Definition at line 124 of file implicit_conduction.h.
Referenced by bicameral::sim::BuildImplicitGrid().
| uint32_t bicameral::sim::ImplicitGridLimits::nodes = 0 |
Definition at line 123 of file implicit_conduction.h.
Referenced by bicameral::sim::BuildImplicitGrid().