Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::ImplicitGridLimits Struct Reference

#include <implicit_conduction.h>

Public Attributes

uint32_t nodes = 0
uint32_t links = 0

Detailed Description

Definition at line 122 of file implicit_conduction.h.

Member Data Documentation

◆ links

uint32_t bicameral::sim::ImplicitGridLimits::links = 0

Definition at line 124 of file implicit_conduction.h.

Referenced by bicameral::sim::BuildImplicitGrid().

◆ nodes

uint32_t bicameral::sim::ImplicitGridLimits::nodes = 0

Definition at line 123 of file implicit_conduction.h.

Referenced by bicameral::sim::BuildImplicitGrid().


The documentation for this struct was generated from the following file: