Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::ImplicitOptions Struct Reference

#include <implicit_conduction.h>

Public Attributes

ImplicitMethod method = ImplicitMethod::Multigrid
uint32_t sweeps = 8
uint32_t cycles = 2
uint32_t toleranceMillikelvin
uint32_t preSmooth = 2
uint32_t postSmooth = 2
uint32_t coarsestSweeps = 4
int64_t correctionScale
uint32_t limitSlackMillikelvin = 1

Detailed Description

Definition at line 84 of file implicit_conduction.h.

Member Data Documentation

◆ coarsestSweeps

◆ correctionScale

int64_t bicameral::sim::ImplicitOptions::correctionScale

◆ cycles

◆ limitSlackMillikelvin

uint32_t bicameral::sim::ImplicitOptions::limitSlackMillikelvin = 1

◆ method

◆ postSmooth

◆ preSmooth

◆ sweeps

uint32_t bicameral::sim::ImplicitOptions::sweeps = 8

Definition at line 86 of file implicit_conduction.h.

Referenced by bicameral::sim::StepImplicit().

◆ toleranceMillikelvin


The documentation for this struct was generated from the following file: