Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::LabCellPosition Struct Reference

#include <lab_box.h>

Public Member Functions

uint32_t Index () const

Public Attributes

uint32_t x = 0
uint32_t y = 0
uint32_t z = 0

Detailed Description

Definition at line 38 of file lab_box.h.

Member Function Documentation

◆ Index()

uint32_t bicameral::sim::LabCellPosition::Index ( ) const
inlinenodiscard

Definition at line 43 of file lab_box.h.

References x, y, and z.

Referenced by bicameral::editor::LabPanel::BuildCell(), and bicameral::sim::anonymous_namespace{lab_box.cpp}::MakeLabCommand().

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Member Data Documentation

◆ x

uint32_t bicameral::sim::LabCellPosition::x = 0

◆ y

uint32_t bicameral::sim::LabCellPosition::y = 0

◆ z

uint32_t bicameral::sim::LabCellPosition::z = 0

The documentation for this struct was generated from the following file: