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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <lab_box.h>
Public Member Functions | |
| uint32_t | Index () const |
Public Attributes | |
| uint32_t | x = 0 |
| uint32_t | y = 0 |
| uint32_t | z = 0 |
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inlinenodiscard |
Definition at line 43 of file lab_box.h.
Referenced by bicameral::editor::LabPanel::BuildCell(), and bicameral::sim::anonymous_namespace{lab_box.cpp}::MakeLabCommand().
| uint32_t bicameral::sim::LabCellPosition::x = 0 |
Definition at line 39 of file lab_box.h.
Referenced by Index(), and bicameral::sim::anonymous_namespace{lab_box.cpp}::MakeLabCommand().
| uint32_t bicameral::sim::LabCellPosition::y = 0 |
Definition at line 40 of file lab_box.h.
Referenced by Index(), and bicameral::sim::anonymous_namespace{lab_box.cpp}::MakeLabCommand().
| uint32_t bicameral::sim::LabCellPosition::z = 0 |
Definition at line 41 of file lab_box.h.
Referenced by Index(), and bicameral::sim::anonymous_namespace{lab_box.cpp}::MakeLabCommand().