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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <lab_box.h>
Public Attributes | |
| uint64_t | tick = 0 |
| uint32_t | cell = lab::LAB_NO_CELL |
| reaction::RxCell | cpu {} |
| reaction::RxCell | gpu {} |
| std::string | what |
| uint32_t bicameral::sim::LabMismatch::cell = lab::LAB_NO_CELL |
Definition at line 92 of file lab_box.h.
Referenced by bicameral::sim::FindLabMismatch().
| reaction::RxCell bicameral::sim::LabMismatch::cpu {} |
Definition at line 93 of file lab_box.h.
Referenced by bicameral::sim::FindLabMismatch().
| reaction::RxCell bicameral::sim::LabMismatch::gpu {} |
Definition at line 94 of file lab_box.h.
Referenced by bicameral::sim::FindLabMismatch().
| std::string bicameral::sim::LabMismatch::what |
Definition at line 95 of file lab_box.h.
Referenced by bicameral::sim::FindLabMismatch().