Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::LabMismatch Struct Reference

#include <lab_box.h>

Public Attributes

uint64_t tick = 0
uint32_t cell = lab::LAB_NO_CELL
reaction::RxCell cpu {}
reaction::RxCell gpu {}
std::string what

Detailed Description

Definition at line 89 of file lab_box.h.

Member Data Documentation

◆ cell

uint32_t bicameral::sim::LabMismatch::cell = lab::LAB_NO_CELL

Definition at line 92 of file lab_box.h.

Referenced by bicameral::sim::FindLabMismatch().

◆ cpu

reaction::RxCell bicameral::sim::LabMismatch::cpu {}

Definition at line 93 of file lab_box.h.

Referenced by bicameral::sim::FindLabMismatch().

◆ gpu

reaction::RxCell bicameral::sim::LabMismatch::gpu {}

Definition at line 94 of file lab_box.h.

Referenced by bicameral::sim::FindLabMismatch().

◆ tick

uint64_t bicameral::sim::LabMismatch::tick = 0

Definition at line 90 of file lab_box.h.

◆ what

std::string bicameral::sim::LabMismatch::what

Definition at line 95 of file lab_box.h.

Referenced by bicameral::sim::FindLabMismatch().


The documentation for this struct was generated from the following file: