Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::MultiresCapacity Struct Reference

#include <multires_nest.h>

Public Attributes

uint32_t worldBlocks = 0
uint32_t observerBlocks = 0
uint32_t fractions = 0
uint32_t pages = 0
uint32_t indexEntries = 0
uint32_t ledgerColumns = 1
int32_t rootLevel = 0

Detailed Description

Definition at line 33 of file multires_nest.h.

Member Data Documentation

◆ fractions

uint32_t bicameral::sim::MultiresCapacity::fractions = 0

Definition at line 36 of file multires_nest.h.

Referenced by bicameral::sim::MakeMultiresNest().

◆ indexEntries

◆ ledgerColumns

◆ observerBlocks

uint32_t bicameral::sim::MultiresCapacity::observerBlocks = 0

◆ pages

uint32_t bicameral::sim::MultiresCapacity::pages = 0

◆ rootLevel

◆ worldBlocks


The documentation for this struct was generated from the following file: