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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <multires_nest.h>
Public Attributes | |
| uint32_t | unknowns = UINT32_MAX |
| uint32_t | cells = UINT32_MAX |
Definition at line 104 of file multires_nest.h.
| uint32_t bicameral::sim::MultiresImplicitBudget::cells = UINT32_MAX |
Definition at line 106 of file multires_nest.h.
Referenced by bicameral::sim::GpuMultiresImplicit::Create(), and bicameral::sim::nest_detail::MarkImplicitBlocks().
| uint32_t bicameral::sim::MultiresImplicitBudget::unknowns = UINT32_MAX |
Definition at line 105 of file multires_nest.h.
Referenced by bicameral::sim::GpuMultiresImplicit::Create(), and bicameral::sim::nest_detail::MarkImplicitBlocks().