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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <multires_nest.h>
Public Attributes | |
| uint32_t | unknowns = 0 |
| uint32_t | cells = 0 |
| uint32_t | nodes = 0 |
| uint32_t | links = 0 |
Definition at line 87 of file multires_nest.h.
| uint32_t bicameral::sim::MultiresImplicitLimits::cells = 0 |
Definition at line 89 of file multires_nest.h.
Referenced by bicameral::sim::GpuMultiresImplicit::Create(), and bicameral::sim::MakeMultiresImplicitBudget().
| uint32_t bicameral::sim::MultiresImplicitLimits::links = 0 |
Definition at line 91 of file multires_nest.h.
Referenced by bicameral::sim::nest_detail::AddImplicitConduction(), bicameral::sim::GpuMultiresImplicit::Create(), and bicameral::sim::MakeMultiresImplicitBudget().
| uint32_t bicameral::sim::MultiresImplicitLimits::nodes = 0 |
Definition at line 90 of file multires_nest.h.
Referenced by bicameral::sim::nest_detail::AddImplicitConduction(), bicameral::sim::GpuMultiresImplicit::Create(), and bicameral::sim::MakeMultiresImplicitBudget().
| uint32_t bicameral::sim::MultiresImplicitLimits::unknowns = 0 |
Definition at line 88 of file multires_nest.h.
Referenced by bicameral::sim::GpuMultiresImplicit::Create(), and bicameral::sim::MakeMultiresImplicitBudget().