Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::MultiresImplicitLimits Struct Reference

#include <multires_nest.h>

Public Attributes

uint32_t unknowns = 0
uint32_t cells = 0
uint32_t nodes = 0
uint32_t links = 0

Detailed Description

Definition at line 87 of file multires_nest.h.

Member Data Documentation

◆ cells

uint32_t bicameral::sim::MultiresImplicitLimits::cells = 0

◆ links

uint32_t bicameral::sim::MultiresImplicitLimits::links = 0

◆ nodes

uint32_t bicameral::sim::MultiresImplicitLimits::nodes = 0

◆ unknowns

uint32_t bicameral::sim::MultiresImplicitLimits::unknowns = 0

The documentation for this struct was generated from the following file: