|
Bicameral Engine
GPU-resident engine for a magic-research open-world game
|
#include <multires_nest.h>
Public Attributes | |
| int64_t | x = 0 |
| int64_t | y = 0 |
| int64_t | z = 0 |
| int32_t | level = 0 |
Definition at line 26 of file multires_nest.h.
| int32_t bicameral::sim::MultiresPoint::level = 0 |
Definition at line 30 of file multires_nest.h.
Referenced by bicameral::sim::GpuMultires::RecordRefineShadow(), and bicameral::sim::anonymous_namespace{multires_nest.cpp}::RefineShadowLevel().
| int64_t bicameral::sim::MultiresPoint::x = 0 |
Definition at line 27 of file multires_nest.h.
Referenced by bicameral::sim::GpuMultires::RecordRefineShadow(), and bicameral::sim::anonymous_namespace{multires_nest.cpp}::RefineShadowLevel().
| int64_t bicameral::sim::MultiresPoint::y = 0 |
Definition at line 28 of file multires_nest.h.
Referenced by bicameral::sim::GpuMultires::RecordRefineShadow(), and bicameral::sim::anonymous_namespace{multires_nest.cpp}::RefineShadowLevel().
| int64_t bicameral::sim::MultiresPoint::z = 0 |
Definition at line 29 of file multires_nest.h.
Referenced by bicameral::sim::GpuMultires::RecordRefineShadow(), and bicameral::sim::anonymous_namespace{multires_nest.cpp}::RefineShadowLevel().