Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::MultiresPoint Struct Reference

#include <multires_nest.h>

Public Attributes

int64_t x = 0
int64_t y = 0
int64_t z = 0
int32_t level = 0

Detailed Description

Definition at line 26 of file multires_nest.h.

Member Data Documentation

◆ level

int32_t bicameral::sim::MultiresPoint::level = 0

◆ x

int64_t bicameral::sim::MultiresPoint::x = 0

◆ y

int64_t bicameral::sim::MultiresPoint::y = 0

◆ z

int64_t bicameral::sim::MultiresPoint::z = 0

The documentation for this struct was generated from the following file: