Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::PeekCell Struct Reference

#include <probe_peek.h>

Public Member Functions

bool operator== (const PeekCell &) const =default

Public Attributes

uint32_t x = 0
uint32_t y = 0
uint32_t z = 0

Detailed Description

Definition at line 40 of file probe_peek.h.

Member Function Documentation

◆ operator==()

bool bicameral::sim::PeekCell::operator== ( const PeekCell & ) const
default

Member Data Documentation

◆ x

uint32_t bicameral::sim::PeekCell::x = 0

◆ y

uint32_t bicameral::sim::PeekCell::y = 0

◆ z

uint32_t bicameral::sim::PeekCell::z = 0

The documentation for this struct was generated from the following file: