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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <probe_peek.h>
Public Member Functions | |
| bool | operator== (const PeekCell &) const =default |
Public Attributes | |
| uint32_t | x = 0 |
| uint32_t | y = 0 |
| uint32_t | z = 0 |
Definition at line 40 of file probe_peek.h.
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default |
| uint32_t bicameral::sim::PeekCell::x = 0 |
Definition at line 41 of file probe_peek.h.
Referenced by bicameral::sim::ProbePeekReference::Advance(), bicameral::sim::PeekPointOfCell(), and bicameral::sim::ProbePeek::RecordAfterExtract().
| uint32_t bicameral::sim::PeekCell::y = 0 |
Definition at line 42 of file probe_peek.h.
Referenced by bicameral::sim::ProbePeekReference::Advance(), bicameral::sim::PeekPointOfCell(), and bicameral::sim::ProbePeek::RecordAfterExtract().
| uint32_t bicameral::sim::PeekCell::z = 0 |
Definition at line 43 of file probe_peek.h.
Referenced by bicameral::sim::ProbePeekReference::Advance(), bicameral::sim::PeekPointOfCell(), and bicameral::sim::ProbePeek::RecordAfterExtract().