Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::PhysicsScene Struct Reference

#include <physics_scene.h>

Public Attributes

std::string name
std::vector< PhysicsSceneBody > bodies
uint64_t tickCount = 0
uint32_t frictionQ16 = 1u << 15

Detailed Description

Definition at line 30 of file physics_scene.h.

Member Data Documentation

◆ bodies

◆ frictionQ16

uint32_t bicameral::sim::PhysicsScene::frictionQ16 = 1u << 15

Definition at line 35 of file physics_scene.h.

Referenced by bicameral::sim::GpuPhysics::Create().

◆ name

std::string bicameral::sim::PhysicsScene::name

Definition at line 31 of file physics_scene.h.

◆ tickCount

uint64_t bicameral::sim::PhysicsScene::tickCount = 0

Definition at line 34 of file physics_scene.h.


The documentation for this struct was generated from the following file: