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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <physics_world.h>
Public Attributes | |
| int64_t | maxPenetration = 0 |
| uint32_t | contactCount = 0 |
| uint32_t | colorCount = 0 |
| uint32_t | colorRounds = 0 |
| uint32_t | solveFailures = 0 |
| uint32_t | solveBits = 0 |
| uint32_t | lhsBits = 0 |
| uint32_t | rhsBits = 0 |
| uint32_t | penaltyBits = 0 |
| uint32_t | lambdaBits = 0 |
| uint32_t | deltaBits = 0 |
Definition at line 34 of file physics_world.h.
| uint32_t bicameral::sim::PhysicsStepStats::colorCount = 0 |
Definition at line 37 of file physics_world.h.
| uint32_t bicameral::sim::PhysicsStepStats::colorRounds = 0 |
Definition at line 38 of file physics_world.h.
| uint32_t bicameral::sim::PhysicsStepStats::contactCount = 0 |
Definition at line 36 of file physics_world.h.
| uint32_t bicameral::sim::PhysicsStepStats::deltaBits = 0 |
Definition at line 47 of file physics_world.h.
| uint32_t bicameral::sim::PhysicsStepStats::lambdaBits = 0 |
Definition at line 46 of file physics_world.h.
| uint32_t bicameral::sim::PhysicsStepStats::lhsBits = 0 |
Definition at line 43 of file physics_world.h.
| int64_t bicameral::sim::PhysicsStepStats::maxPenetration = 0 |
Definition at line 35 of file physics_world.h.
| uint32_t bicameral::sim::PhysicsStepStats::penaltyBits = 0 |
Definition at line 45 of file physics_world.h.
| uint32_t bicameral::sim::PhysicsStepStats::rhsBits = 0 |
Definition at line 44 of file physics_world.h.
| uint32_t bicameral::sim::PhysicsStepStats::solveBits = 0 |
Definition at line 42 of file physics_world.h.
| uint32_t bicameral::sim::PhysicsStepStats::solveFailures = 0 |
Definition at line 39 of file physics_world.h.