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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <probe_sim.h>
Public Member Functions | |
| uint32_t | PokeX () const |
| uint32_t | PokeY () const |
| uint32_t | PokeZ () const |
Public Attributes | |
| uint64_t | tick = 0 |
| uint32_t | type = 0 |
| uint32_t | place = 0 |
Friends | |
| bool | operator== (const ProbeEvent &, const ProbeEvent &)=default |
Definition at line 75 of file probe_sim.h.
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inlinenodiscard |
Definition at line 80 of file probe_sim.h.
References place.
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inlinenodiscard |
Definition at line 81 of file probe_sim.h.
References place.
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inlinenodiscard |
Definition at line 82 of file probe_sim.h.
References place.
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friend |
| uint32_t bicameral::sim::ProbeEvent::place = 0 |
Definition at line 78 of file probe_sim.h.
Referenced by PokeX(), PokeY(), PokeZ(), and bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::ReportEvents().
| uint64_t bicameral::sim::ProbeEvent::tick = 0 |
Definition at line 76 of file probe_sim.h.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::ReportEvents().
| uint32_t bicameral::sim::ProbeEvent::type = 0 |
Definition at line 77 of file probe_sim.h.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::ReportEvents().