Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
bicameral::sim::ProbeEvent Struct Reference

#include <probe_sim.h>

Public Member Functions

uint32_t PokeX () const
uint32_t PokeY () const
uint32_t PokeZ () const

Public Attributes

uint64_t tick = 0
uint32_t type = 0
uint32_t place = 0

Friends

bool operator== (const ProbeEvent &, const ProbeEvent &)=default

Detailed Description

Definition at line 75 of file probe_sim.h.

Member Function Documentation

◆ PokeX()

uint32_t bicameral::sim::ProbeEvent::PokeX ( ) const
inlinenodiscard

Definition at line 80 of file probe_sim.h.

References place.

◆ PokeY()

uint32_t bicameral::sim::ProbeEvent::PokeY ( ) const
inlinenodiscard

Definition at line 81 of file probe_sim.h.

References place.

◆ PokeZ()

uint32_t bicameral::sim::ProbeEvent::PokeZ ( ) const
inlinenodiscard

Definition at line 82 of file probe_sim.h.

References place.

◆ operator==

bool operator== ( const ProbeEvent & ,
const ProbeEvent &  )
friend

Member Data Documentation

◆ place

uint32_t bicameral::sim::ProbeEvent::place = 0

◆ tick

uint64_t bicameral::sim::ProbeEvent::tick = 0

◆ type

uint32_t bicameral::sim::ProbeEvent::type = 0

The documentation for this struct was generated from the following file: