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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <probe_sim.h>
Public Attributes | |
| uint64_t | tick = 0 |
| ID3D12Resource * | cells = nullptr |
| ID3D12Resource * | extraction = nullptr |
| D3D12_GPU_VIRTUAL_ADDRESS | debugRing = 0 |
Definition at line 125 of file probe_sim.h.
| ID3D12Resource* bicameral::sim::ProbeExtractContext::cells = nullptr |
Definition at line 127 of file probe_sim.h.
Referenced by bicameral::sim::ProbePeek::RecordAfterExtract().
| D3D12_GPU_VIRTUAL_ADDRESS bicameral::sim::ProbeExtractContext::debugRing = 0 |
Definition at line 129 of file probe_sim.h.
Referenced by bicameral::sim::ProbePeek::RecordAfterExtract().
| ID3D12Resource* bicameral::sim::ProbeExtractContext::extraction = nullptr |
Definition at line 128 of file probe_sim.h.
Referenced by bicameral::sim::ProbePeek::RecordAfterExtract().
| uint64_t bicameral::sim::ProbeExtractContext::tick = 0 |
Definition at line 126 of file probe_sim.h.
Referenced by bicameral::sim::ProbePeek::RecordAfterExtract().