Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::ProbeExtractContext Struct Reference

#include <probe_sim.h>

Public Attributes

uint64_t tick = 0
ID3D12Resource * cells = nullptr
ID3D12Resource * extraction = nullptr
D3D12_GPU_VIRTUAL_ADDRESS debugRing = 0

Detailed Description

Definition at line 125 of file probe_sim.h.

Member Data Documentation

◆ cells

ID3D12Resource* bicameral::sim::ProbeExtractContext::cells = nullptr

Definition at line 127 of file probe_sim.h.

Referenced by bicameral::sim::ProbePeek::RecordAfterExtract().

◆ debugRing

D3D12_GPU_VIRTUAL_ADDRESS bicameral::sim::ProbeExtractContext::debugRing = 0

Definition at line 129 of file probe_sim.h.

Referenced by bicameral::sim::ProbePeek::RecordAfterExtract().

◆ extraction

ID3D12Resource* bicameral::sim::ProbeExtractContext::extraction = nullptr

Definition at line 128 of file probe_sim.h.

Referenced by bicameral::sim::ProbePeek::RecordAfterExtract().

◆ tick

uint64_t bicameral::sim::ProbeExtractContext::tick = 0

Definition at line 126 of file probe_sim.h.

Referenced by bicameral::sim::ProbePeek::RecordAfterExtract().


The documentation for this struct was generated from the following file: