Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::ProbeSim::QueuedTick Struct Reference

Public Attributes

uint64_t targetTick = 0
uint32_t count = 0

Detailed Description

Definition at line 426 of file probe_sim.h.

Member Data Documentation

◆ count

uint32_t bicameral::sim::ProbeSim::QueuedTick::count = 0

Definition at line 428 of file probe_sim.h.

Referenced by bicameral::sim::ProbeSim::TrackCommands().

◆ targetTick

uint64_t bicameral::sim::ProbeSim::QueuedTick::targetTick = 0

Definition at line 427 of file probe_sim.h.

Referenced by bicameral::sim::ProbeSim::TrackCommands().


The documentation for this struct was generated from the following file: