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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Public Attributes | |
| ID3D12Resource * | resource = nullptr |
| uint64_t | offset = 0 |
| uint64_t | bytes = 0 |
| uint64_t | generationBytes = 0 |
Definition at line 348 of file probe_sim.h.
| uint64_t bicameral::sim::ProbeSim::StateRegion::bytes = 0 |
Definition at line 351 of file probe_sim.h.
Referenced by bicameral::sim::ProbeSim::RecordRestore().
| uint64_t bicameral::sim::ProbeSim::StateRegion::generationBytes = 0 |
Definition at line 352 of file probe_sim.h.
Referenced by bicameral::sim::ProbeSim::RecordRestore().
| uint64_t bicameral::sim::ProbeSim::StateRegion::offset = 0 |
Definition at line 350 of file probe_sim.h.
| ID3D12Resource* bicameral::sim::ProbeSim::StateRegion::resource = nullptr |
Definition at line 349 of file probe_sim.h.
Referenced by bicameral::sim::ProbeSim::RecordRestore().