Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::ProbeSim::StateRegion Struct Reference

Public Attributes

ID3D12Resource * resource = nullptr
uint64_t offset = 0
uint64_t bytes = 0
uint64_t generationBytes = 0

Detailed Description

Definition at line 348 of file probe_sim.h.

Member Data Documentation

◆ bytes

uint64_t bicameral::sim::ProbeSim::StateRegion::bytes = 0

Definition at line 351 of file probe_sim.h.

Referenced by bicameral::sim::ProbeSim::RecordRestore().

◆ generationBytes

uint64_t bicameral::sim::ProbeSim::StateRegion::generationBytes = 0

Definition at line 352 of file probe_sim.h.

Referenced by bicameral::sim::ProbeSim::RecordRestore().

◆ offset

uint64_t bicameral::sim::ProbeSim::StateRegion::offset = 0

Definition at line 350 of file probe_sim.h.

◆ resource

ID3D12Resource* bicameral::sim::ProbeSim::StateRegion::resource = nullptr

Definition at line 349 of file probe_sim.h.

Referenced by bicameral::sim::ProbeSim::RecordRestore().


The documentation for this struct was generated from the following file: