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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <probe_sim.h>
Public Attributes | |
| uint64_t | tick = 0 |
| const BakedReactionTable * | table = nullptr |
Definition at line 140 of file probe_sim.h.
| const BakedReactionTable* bicameral::sim::ProbeTableSwap::table = nullptr |
Definition at line 142 of file probe_sim.h.
Referenced by bicameral::sim::ProbeSim::ValidateTableSwap().
| uint64_t bicameral::sim::ProbeTableSwap::tick = 0 |
Definition at line 141 of file probe_sim.h.
Referenced by bicameral::sim::ProbeSim::RecordFrame(), and bicameral::sim::ProbeSim::ValidateTableSwap().