Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
bicameral::sim::ProbeTableSwap Struct Reference

#include <probe_sim.h>

Collaboration diagram for bicameral::sim::ProbeTableSwap:
[legend]

Public Attributes

uint64_t tick = 0
const BakedReactionTable * table = nullptr

Detailed Description

Definition at line 140 of file probe_sim.h.

Member Data Documentation

◆ table

const BakedReactionTable* bicameral::sim::ProbeTableSwap::table = nullptr

Definition at line 142 of file probe_sim.h.

Referenced by bicameral::sim::ProbeSim::ValidateTableSwap().

◆ tick

uint64_t bicameral::sim::ProbeTableSwap::tick = 0

The documentation for this struct was generated from the following file: