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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <probe_sim.h>
Public Member Functions | |
| uint64_t | WorldHash () const |
Public Attributes | |
| uint64_t | tick = 0 |
| uint64_t | hash = 0 |
| uint64_t | energy = 0 |
| uint64_t | sourceEnergy |
| uint32_t | scheduledBlocks = 0 |
| uint64_t | bodyHash = 0 |
Definition at line 87 of file probe_sim.h.
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inlinenodiscard |
Definition at line 97 of file probe_sim.h.
References bodyHash, and hash.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::ReportSimReadback().
| uint64_t bicameral::sim::ProbeTickHash::bodyHash = 0 |
Definition at line 94 of file probe_sim.h.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::CheckPhysics(), and WorldHash().
| uint64_t bicameral::sim::ProbeTickHash::energy = 0 |
Definition at line 90 of file probe_sim.h.
| uint64_t bicameral::sim::ProbeTickHash::hash = 0 |
Definition at line 89 of file probe_sim.h.
Referenced by WorldHash().
| uint32_t bicameral::sim::ProbeTickHash::scheduledBlocks = 0 |
Definition at line 93 of file probe_sim.h.
| uint64_t bicameral::sim::ProbeTickHash::sourceEnergy |
Definition at line 91 of file probe_sim.h.
| uint64_t bicameral::sim::ProbeTickHash::tick = 0 |