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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <reaction_table.h>
Public Attributes | |
| std::string | species |
| uint32_t | coefficient = 1 |
| bool | firstOrder = false |
Definition at line 50 of file reaction_table.h.
| uint32_t bicameral::sim::RuleTerm::coefficient = 1 |
Definition at line 52 of file reaction_table.h.
| bool bicameral::sim::RuleTerm::firstOrder = false |
Definition at line 53 of file reaction_table.h.
| std::string bicameral::sim::RuleTerm::species |
Definition at line 51 of file reaction_table.h.
Referenced by bicameral::sim::anonymous_namespace{reaction_table.cpp}::CanonicalOrder().