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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <reaction_table.h>
Public Attributes | |
| uint32_t | species = 0 |
| uint64_t | amount = 0 |
Definition at line 129 of file reaction_table.h.
| uint64_t bicameral::sim::SpeciesAmount::amount = 0 |
Definition at line 131 of file reaction_table.h.
| uint32_t bicameral::sim::SpeciesAmount::species = 0 |
Definition at line 130 of file reaction_table.h.
Referenced by bicameral::sim::MakeLabMaterials().