Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::SpeciesAmount Struct Reference

#include <reaction_table.h>

Public Attributes

uint32_t species = 0
uint64_t amount = 0

Detailed Description

Definition at line 129 of file reaction_table.h.

Member Data Documentation

◆ amount

uint64_t bicameral::sim::SpeciesAmount::amount = 0

Definition at line 131 of file reaction_table.h.

◆ species

uint32_t bicameral::sim::SpeciesAmount::species = 0

Definition at line 130 of file reaction_table.h.

Referenced by bicameral::sim::MakeLabMaterials().


The documentation for this struct was generated from the following file: