Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::anonymous_namespace{gas_reference.cpp}::GasFace Struct Reference
Collaboration diagram for bicameral::sim::anonymous_namespace{gas_reference.cpp}::GasFace:
[legend]

Public Attributes

FaceSide left
FaceSide right
FaceSide leftOuter
FaceSide rightOuter
uint32_t axis = 0
uint32_t id = 0
int64_t flow = 0
int64_t impulse = 0
uint64_t fraction = 0
int64_t weightLeft = 0
int64_t weightRight = 0
std::array< uint64_t, GAS_MAX_SPECIES > moved = {}

Detailed Description

Definition at line 51 of file gas_reference.cpp.

Member Data Documentation

◆ axis

◆ flow

◆ fraction

◆ id

uint32_t bicameral::sim::anonymous_namespace{gas_reference.cpp}::GasFace::id = 0

◆ impulse

int64_t bicameral::sim::anonymous_namespace{gas_reference.cpp}::GasFace::impulse = 0

◆ left

◆ leftOuter

FaceSide bicameral::sim::anonymous_namespace{gas_reference.cpp}::GasFace::leftOuter

◆ moved

std::array<uint64_t, GAS_MAX_SPECIES> bicameral::sim::anonymous_namespace{gas_reference.cpp}::GasFace::moved = {}

◆ right

◆ rightOuter

FaceSide bicameral::sim::anonymous_namespace{gas_reference.cpp}::GasFace::rightOuter

◆ weightLeft

int64_t bicameral::sim::anonymous_namespace{gas_reference.cpp}::GasFace::weightLeft = 0

◆ weightRight

int64_t bicameral::sim::anonymous_namespace{gas_reference.cpp}::GasFace::weightRight = 0

The documentation for this struct was generated from the following file: