Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::anonymous_namespace{gpu_multires.cpp}::ActivityHeader Struct Reference

Public Attributes

D3D12_NODE_GPU_INPUT input
uint32_t reserved
uint32_t dropped

Detailed Description

Definition at line 155 of file gpu_multires.cpp.

Member Data Documentation

◆ dropped

uint32_t bicameral::sim::anonymous_namespace{gpu_multires.cpp}::ActivityHeader::dropped

Definition at line 158 of file gpu_multires.cpp.

◆ input

D3D12_NODE_GPU_INPUT bicameral::sim::anonymous_namespace{gpu_multires.cpp}::ActivityHeader::input

Definition at line 156 of file gpu_multires.cpp.

◆ reserved

uint32_t bicameral::sim::anonymous_namespace{gpu_multires.cpp}::ActivityHeader::reserved

Definition at line 157 of file gpu_multires.cpp.


The documentation for this struct was generated from the following file: