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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Public Attributes | |
| D3D12_NODE_GPU_INPUT | input |
| uint32_t | reserved |
| uint32_t | dropped |
Definition at line 155 of file gpu_multires.cpp.
| uint32_t bicameral::sim::anonymous_namespace{gpu_multires.cpp}::ActivityHeader::dropped |
Definition at line 158 of file gpu_multires.cpp.
| D3D12_NODE_GPU_INPUT bicameral::sim::anonymous_namespace{gpu_multires.cpp}::ActivityHeader::input |
Definition at line 156 of file gpu_multires.cpp.
| uint32_t bicameral::sim::anonymous_namespace{gpu_multires.cpp}::ActivityHeader::reserved |
Definition at line 157 of file gpu_multires.cpp.