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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Public Attributes | |
| std::vector< int64_t > | lowest |
| std::vector< int64_t > | highest |
| std::vector< int64_t > | slack |
Definition at line 449 of file implicit_conduction.cpp.
| std::vector<int64_t> bicameral::sim::anonymous_namespace{implicit_conduction.cpp}::Bounds::highest |
Definition at line 451 of file implicit_conduction.cpp.
Referenced by bicameral::sim::anonymous_namespace{implicit_conduction.cpp}::MakeBounds(), and bicameral::sim::anonymous_namespace{implicit_conduction.cpp}::Overrun().
| std::vector<int64_t> bicameral::sim::anonymous_namespace{implicit_conduction.cpp}::Bounds::lowest |
Definition at line 450 of file implicit_conduction.cpp.
Referenced by bicameral::sim::anonymous_namespace{implicit_conduction.cpp}::MakeBounds(), and bicameral::sim::anonymous_namespace{implicit_conduction.cpp}::Overrun().
| std::vector<int64_t> bicameral::sim::anonymous_namespace{implicit_conduction.cpp}::Bounds::slack |
Definition at line 452 of file implicit_conduction.cpp.
Referenced by bicameral::sim::anonymous_namespace{implicit_conduction.cpp}::MakeBounds(), and bicameral::sim::anonymous_namespace{implicit_conduction.cpp}::MarkOutside().