Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
bicameral::sim::anonymous_namespace{probe_sim.cpp}::EventRingHeader Struct Reference

Public Attributes

uint32_t requested = 0
uint32_t tickDropped = 0

Detailed Description

Definition at line 107 of file probe_sim.cpp.

Member Data Documentation

◆ requested

uint32_t bicameral::sim::anonymous_namespace{probe_sim.cpp}::EventRingHeader::requested = 0

Definition at line 108 of file probe_sim.cpp.

◆ tickDropped

uint32_t bicameral::sim::anonymous_namespace{probe_sim.cpp}::EventRingHeader::tickDropped = 0

Definition at line 109 of file probe_sim.cpp.


The documentation for this struct was generated from the following file: