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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Public Attributes | |
| uint32_t | requested = 0 |
| uint32_t | tickDropped = 0 |
Definition at line 107 of file probe_sim.cpp.
| uint32_t bicameral::sim::anonymous_namespace{probe_sim.cpp}::EventRingHeader::requested = 0 |
Definition at line 108 of file probe_sim.cpp.
| uint32_t bicameral::sim::anonymous_namespace{probe_sim.cpp}::EventRingHeader::tickDropped = 0 |
Definition at line 109 of file probe_sim.cpp.