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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Public Attributes | |
| std::map< uint32_t, std::vector< uint32_t > > | pokes |
| std::map< uint32_t, uint32_t > | selfWakes |
| std::set< uint32_t > | roots |
| std::map< uint32_t, uint32_t > | parents |
| std::map< uint32_t, uint32_t > | conducted |
Definition at line 74 of file probe_trace.cpp.
| std::map<uint32_t, uint32_t> bicameral::sim::anonymous_namespace{probe_trace.cpp}::TickTree::conducted |
| std::map<uint32_t, uint32_t> bicameral::sim::anonymous_namespace{probe_trace.cpp}::TickTree::parents |
Definition at line 78 of file probe_trace.cpp.
Referenced by bicameral::sim::anonymous_namespace{probe_trace.cpp}::BuildTickTree(), and bicameral::sim::anonymous_namespace{probe_trace.cpp}::FormatTick().
| std::map<uint32_t, std::vector<uint32_t> > bicameral::sim::anonymous_namespace{probe_trace.cpp}::TickTree::pokes |
Definition at line 75 of file probe_trace.cpp.
Referenced by bicameral::sim::anonymous_namespace{probe_trace.cpp}::BuildTickTree(), and bicameral::sim::anonymous_namespace{probe_trace.cpp}::FormatRoot().
| std::set<uint32_t> bicameral::sim::anonymous_namespace{probe_trace.cpp}::TickTree::roots |
Definition at line 77 of file probe_trace.cpp.
Referenced by bicameral::sim::anonymous_namespace{probe_trace.cpp}::BuildTickTree(), and bicameral::sim::anonymous_namespace{probe_trace.cpp}::FormatTick().
| std::map<uint32_t, uint32_t> bicameral::sim::anonymous_namespace{probe_trace.cpp}::TickTree::selfWakes |
Definition at line 76 of file probe_trace.cpp.
Referenced by bicameral::sim::anonymous_namespace{probe_trace.cpp}::BuildTickTree(), and bicameral::sim::anonymous_namespace{probe_trace.cpp}::FormatRoot().