Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::anonymous_namespace{probe_trace.cpp}::TickTree Struct Reference

Public Attributes

std::map< uint32_t, std::vector< uint32_t > > pokes
std::map< uint32_t, uint32_t > selfWakes
std::set< uint32_t > roots
std::map< uint32_t, uint32_t > parents
std::map< uint32_t, uint32_t > conducted

Detailed Description

Definition at line 74 of file probe_trace.cpp.

Member Data Documentation

◆ conducted

std::map<uint32_t, uint32_t> bicameral::sim::anonymous_namespace{probe_trace.cpp}::TickTree::conducted

◆ parents

std::map<uint32_t, uint32_t> bicameral::sim::anonymous_namespace{probe_trace.cpp}::TickTree::parents

◆ pokes

std::map<uint32_t, std::vector<uint32_t> > bicameral::sim::anonymous_namespace{probe_trace.cpp}::TickTree::pokes

◆ roots

std::set<uint32_t> bicameral::sim::anonymous_namespace{probe_trace.cpp}::TickTree::roots

◆ selfWakes

std::map<uint32_t, uint32_t> bicameral::sim::anonymous_namespace{probe_trace.cpp}::TickTree::selfWakes

The documentation for this struct was generated from the following file: