Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::nest_detail::BlockStepResult Struct Reference

#include <multires_nest_internal.h>

Public Attributes

bool changed = false
bool expanded = false
bool evaluated = false
uint64_t wakeTick = reaction::RX_WAIT_NEVER

Detailed Description

Definition at line 82 of file multires_nest_internal.h.

Member Data Documentation

◆ changed

◆ evaluated

bool bicameral::sim::nest_detail::BlockStepResult::evaluated = false

◆ expanded

bool bicameral::sim::nest_detail::BlockStepResult::expanded = false

◆ wakeTick

uint64_t bicameral::sim::nest_detail::BlockStepResult::wakeTick = reaction::RX_WAIT_NEVER

The documentation for this struct was generated from the following file: