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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <multires_nest_internal.h>
Public Member Functions | |
| multires::MrBlock | Block (uint32_t slot) const |
| uint32_t | Lookup (int32_t level, int64_t originX, int64_t originY, int64_t originZ) const |
Public Attributes | |
| const MultiresNest * | nest = nullptr |
Definition at line 15 of file multires_nest_internal.h.
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inlinenodiscard |
Definition at line 18 of file multires_nest_internal.h.
References nest.
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inlinenodiscard |
Definition at line 20 of file multires_nest_internal.h.
References bicameral::sim::LookupBlock(), and nest.
| const MultiresNest* bicameral::sim::nest_detail::CpuTree::nest = nullptr |
Definition at line 16 of file multires_nest_internal.h.