Bicameral Engine
GPU-resident engine for a magic-research open-world game
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trace_capture.cpp File Reference
#include "frame/trace_capture.h"
#include <algorithm>
#include <format>
#include <limits>
#include <system_error>
#include "core/log.h"
#include "core/unicode.h"
#include "sim/probe_trace.h"
Include dependency graph for trace_capture.cpp:

Go to the source code of this file.

Namespaces

namespace  bicameral
namespace  bicameral::frame