Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
unicode.cpp File Reference
#include "core/unicode.h"
#include <windows.h>
Include dependency graph for unicode.cpp:

Go to the source code of this file.

Namespaces

namespace  bicameral

Functions

std::string bicameral::ToUtf8 (std::wstring_view text)
std::wstring bicameral::ToWide (std::string_view text)