Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::anonymous_namespace{log_sinks.cpp}::DebuggerSink Member List

This is the complete list of members for bicameral::anonymous_namespace{log_sinks.cpp}::DebuggerSink, including all inherited members.

Flush()bicameral::LogSinkinlinevirtual
Write(const LogRecord &record) overridebicameral::anonymous_namespace{log_sinks.cpp}::DebuggerSinkinlinevirtual
~LogSink()=defaultbicameral::LogSinkvirtual