Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::anonymous_namespace{log_sinks.cpp}::DebuggerSink Class Referencefinal
Inheritance diagram for bicameral::anonymous_namespace{log_sinks.cpp}::DebuggerSink:
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Collaboration diagram for bicameral::anonymous_namespace{log_sinks.cpp}::DebuggerSink:
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Public Member Functions

void Write (const LogRecord &record) override
Public Member Functions inherited from bicameral::LogSink
virtual ~LogSink ()=default
virtual void Flush ()

Detailed Description

Definition at line 90 of file log_sinks.cpp.

Member Function Documentation

◆ Write()

void bicameral::anonymous_namespace{log_sinks.cpp}::DebuggerSink::Write ( const LogRecord & record)
inlineoverridevirtual

Implements bicameral::LogSink.

Definition at line 92 of file log_sinks.cpp.

References bicameral::LogRecord::channel, bicameral::ChannelName(), bicameral::FormatLogLine(), bicameral::LogRecord::level, bicameral::LevelName(), bicameral::LogRecord::location, bicameral::LogRecord::message, bicameral::ToWide(), and bicameral::Warning.

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The documentation for this class was generated from the following file: