Bicameral Engine
GPU-resident engine for a magic-research open-world game
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command.h File Reference
#include <array>
#include <cstdint>
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Classes

struct  bicameral::sim::Command

Namespaces

namespace  bicameral
namespace  bicameral::sim

Functions

constexpr bool bicameral::sim::CommandPrecedes (const Command &a, const Command &b)

Variables

constexpr uint32_t bicameral::sim::COMMAND_BYTES = 64
constexpr uint32_t bicameral::sim::COMMAND_PAYLOAD_WORDS = 12