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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <array>#include <cstdint>Go to the source code of this file.
Classes | |
| struct | bicameral::sim::Command |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::sim |
Functions | |
| constexpr bool | bicameral::sim::CommandPrecedes (const Command &a, const Command &b) |
Variables | |
| constexpr uint32_t | bicameral::sim::COMMAND_BYTES = 64 |
| constexpr uint32_t | bicameral::sim::COMMAND_PAYLOAD_WORDS = 12 |