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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <cstdint>#include <filesystem>#include <optional>#include "core/aliases.h"#include "gpu/device.h"#include "gpu/graph_trace.h"#include "render/debug_view_controller.h"Go to the source code of this file.
Classes | |
| struct | bicameral::frame::FrameLoopOptions |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::frame |
Functions | |
| int | bicameral::frame::RunFrameLoop (const FrameLoopOptions &options) |
Variables | |
| constexpr uint32_t | bicameral::frame::TRACE_CAPACITY_PER_FRAME = 1u << 16 |
| constexpr uint32_t | bicameral::frame::AUTO_SAVE_POINTS = UINT32_MAX |
| constexpr uint32_t | bicameral::frame::DEFAULT_EDITOR_SAVE_POINTS = 6 |
| constexpr uint32_t | bicameral::frame::MAX_SAVE_POINTS = 64 |